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Official Documentation

Hoodora

Everything you need to know about the world, heroes, monsters, gear and systems of Hoodora.

Overview

Welcome to Hoodora

Hoodora is a 2D pixel-art MMORPG on Robinhood Chain that runs in your browser. Pick a hero, level from 1 to 30 across four regions, hunt monsters and world bosses, upgrade your gear to +8, build a guild and fight other players in a full-loot arena.

4Regions live
3Classes
30Max level
+8Max upgrade

Hoodora can be played as an action MMORPG or, with VIP Auto Grind, as an idle game that keeps hunting for you. You choose how you play.

First steps

Getting Started

  1. Create an account and open the lobby. Your Gold balance and characters are shown there.
  2. Get a hero. Every hero has a class and a rarity. Heroes come from Hero Chests in the lobby, and three heroes of the same rarity can be merged into one of the next rarity.
  3. Choose a channel and press Play. You start in Haven, the capital city, with a class weapon and ten potions.
  4. Visit the NPCs. Elder Rowan gives quests, Bram the Potion Seller sells potions, Edric the Banker stores items and Seraphine the Blacksmith upgrades gear.
  5. Take a portal to Southlands (Lv 1–10) and start hunting.

Controls

ActionDefault key
Move / attack / pick upLeft click
Skills1–5 or the class letter (Q E F C V)
DashSpace
Small / Large potion6 / 7
Inventory · Equipment · SkillsI · U · K
World map · Quests · GuildM · J · G
Leaderboards · Market · WalletL · P · O
VIP Auto GrindB

Skill, dash and potion keys can be changed in Options → Key bindings.

Heroes

Classes & Skills

Every hero belongs to one of three classes. Each class has five skills that unlock at levels 1, 2, 4, 6 and 8.

Swordsman

Swordsman

Melee fighter with the highest HP and defense. Pulls enemies in with a grapple, stuns, spins and bursts single targets with Shadow Slashes.

Base HP 140 (+16/lv) · Attack 14 (+2/lv) · Defense 4 · Range 1 tile

  • Grapple
    Grapple Lv 1 · 2.2s

    Throw a hook toward the cursor (8 tiles). The first enemy hit takes 47% attack damage and is pulled to you. You can keep walking.

  • Concussive Blow
    Concussive Blow Lv 2 · 5s

    Strike the nearest enemy in front of you for 84% attack damage and stun it for 1.5s.

  • Blade Whirlwind
    Blade Whirlwind Lv 4 · 6s

    Spin for 3s, hitting every enemy around you 5 times for 84% attack damage each. You can move while spinning.

  • Shadow Slashes
    Shadow Slashes Lv 6 · 7s

    Launch 3 shadow slashes toward the cursor, 75% attack damage each. Each slash stops at the first enemy.

  • Battle Might
    Battle Might Lv 8 · 60s

    For 20s: your attack +25%, and your party members ignore 15% of enemy armor.

Archer

Archer

Ranged damage dealer. Slows with frost arrows, shreds armor and covers the area around them with Twin Crossbows.

Base HP 105 (+12/lv) · Attack 12 (+2/lv) · Defense 2 · Range 6 tiles

  • Frost Arrow
    Frost Arrow Lv 1 · 5s

    An ice arrow toward the cursor: 84% attack damage and 50% slow for 2.5s.

  • Twin Crossbows
    Twin Crossbows Lv 2 · 8s

    Spin with two crossbows for 3s: 12 waves hit every enemy around you for 37% attack damage each.

  • Rapid Fire
    Rapid Fire Lv 4 · 6s

    Fire 8 arrows toward the cursor, 56% attack damage each.

  • Armor Piercer
    Armor Piercer Lv 6 · 10s

    A heavy shot at your target: 187% attack damage, ignores 35% armor and knocks it back 2 tiles.

  • Hunter's Focus
    Hunter's Focus Lv 8 · 60s

    For 20s: your attack +25%, and your party members have a 15% chance to dodge hits.

Mage

Mage

Ranged spellcaster. Freezes with Ice Orb, burns groups with Flame Nova and Searing Wound, and protects the party with Spirit Ward.

Base HP 90 (+10/lv) · Attack 17 (+3/lv) · Defense 1 · Range 5 tiles

  • Ice Orb
    Ice Orb Lv 1 · 5s

    An ice orb toward the cursor: 54% attack damage and 50% slow for 2.5s.

  • Flame Nova
    Flame Nova Lv 2 · 8s

    A magic circle at the cursor explodes after 0.32s: 288% attack damage to every enemy inside.

  • Searing Wound
    Searing Wound Lv 4 · 9s

    A flame pillar under your target: 72% attack damage, then 4 burns of 18% over 4s.

  • Spirit Leap
    Spirit Leap Lv 6 · 10s

    Teleport up to 4 tiles toward the cursor. Three spirits chase the 3 nearest enemies, 42% attack damage each.

  • Spirit Ward
    Spirit Ward Lv 8 · 60s

    For 20s: your attack +25%, and your party members take 20% less damage.

Dash Dash is shared by every class: a short burst of movement with 2 charges, each recharging in 4 seconds. It also cancels your current action.

Heroes

Hero Rarity

Every hero has one of six rarities. Rarity multiplies the hero's base stats and affects how much the hero earns.

RarityStat multiplier
Common×1
Uncommon×1.1
Rare×1.2
Epic×1.45
Legendary×1.75
Mythic×2.1

What rarity changes

  • Stats. HP and attack are multiplied by the value in the table.
  • Earnings. Epic, Legendary and Mythic heroes earn full Gold and gear drop rates. Common, Uncommon and Rare heroes earn reduced rewards.
  • Withdrawal limit. Your daily withdrawal limit is set by your best hero's level and rarity.
  • Merging. Three heroes of the same rarity merge into one hero of the next rarity (Common → Uncommon → Rare → …).

Heroes

Hero Chests

Hero Chests are opened in the lobby. Each chest gives one hero with a random class. The odds below are the exact odds the server uses; there is no hidden "near miss" logic.

Starter Chest

Common40%
Uncommon37%
Rare20%
Epic3%

Elite Chest

Uncommon40%
Rare35%
Epic20%
Legendary5%

Premium Chest

Epic60%
Legendary30%
Mythic10%

The opening animation shows a reel of heroes drawn with the same odds and stops on the hero you won.

World

The World

Hoodora's world is made of Haven, the safe capital, and four regions reached through Haven's portals. Each region covers a level range; monsters get stronger as you move deeper.

Southlands map

Southlands Lv 1–10

Forests, slime meadows, wolf dens, spider groves, two cursed graveyards and two orc camps.

  • Slime MeadowLv 1–5
  • Cursed GraveyardLv 6–10
  • Wolf DenLv 3–6
  • Spider GroveLv 5–8
  • Orc CampLv 6–10
  • Orc WarcampLv 6–10
  • Forsaken GraveyardLv 6–10
Frostvale map

Frostvale Lv 11–20

A frozen land of ember wolves, ice dragons, haunted woods and ancient ruins. The Frost Giant guards the central crossing.

  • Frostfang HollowLv 11–16
  • Frozen MarshLv 16–20
  • Haunted WoodsLv 16–20
  • Frozen RuinsLv 18–20
  • Frost Giant's CrossingWorld Boss · 4h · one random channel
  • Shattered RuinsLv 18–20
  • Whispering WoodsLv 16–20
Emberlands map

Emberlands Lv 21–30

Lava fields split by fire rivers. Demons, young dragons, the Ash Fortress, Cinder Keep and the volcano's golems.

  • Ember PlainsLv 21–25
  • Dragon LairLv 23–29
  • Ash FortressLv 25–29
  • Volcano MouthLv 27–30
  • Cinder KeepLv 25–29
  • Molten RidgeLv 27–30
Infernal Arena map

Infernal Arena PvP · full loot

Every monster type at once, with richer loot by level. The only place Mythic gear drops. Players can attack each other outside the gate camp.

  • ColosseumWorld Boss · 24h
  • Beholder HollowLv 3–6
  • Venom ThicketLv 5–8
  • Bone GardenLv 6–10
  • Orc WarcampLv 6–10
  • Brute PitsLv 11–16
  • Black Bear CragsLv 18–20
  • Wyrm RoostLv 16–20
  • Volcano HeartLv 30
  • Demon FlatsLv 30
  • Ash FortressLv 30
  • Dragon LairLv 30

Channels

Every region exists in six normal channels plus one VIP channel. Each channel has its own monsters and players, so busy areas stay huntable. You can switch channels while standing in a safe zone.

Crowd respawn

When several players hunt in the same area, monsters there respawn faster: up to 2.5× faster with six or more hunters. Elites and world bosses keep their own timers.

World

Bestiary

Monsters are passive until you hit them. Elites are single, stronger monsters that lead each area. World Bosses spawn on fixed timers that keep running even when the server restarts.

Southlands Lv 1–10

Green Slime

Green Slime

Lv 1

Grey Wolf

Grey Wolf

Lv 3

Fire Slime

Fire Slime

Lv 5

Black Wolf

Black Wolf

Lv 5

Forest Spider

Forest Spider

Lv 5

Skeleton

Skeleton

Lv 6

Orc Grunt

Orc Grunt

Lv 6

Skeleton Archer

Skeleton Archer

Lv 8 · Ranged

Skeleton Mage

Skeleton Mage

Lv 8 · Ranged

Orc Warrior

Orc Warrior

Lv 8

Alpha Wolf

Alpha Wolf

Lv 6

Elite
Spider Queen

Spider Queen

Lv 8

Elite
Skeleton Lord

Skeleton Lord

Lv 10 · Ranged

Elite
Orc Commander

Orc Commander

Lv 10

Elite

Frostvale Lv 11–20

Frost Wolf

Frost Wolf

Lv 11

Young Ice Dragon

Young Ice Dragon

Lv 16

Hooded Wraith

Hooded Wraith

Lv 16

Dread Wraith

Dread Wraith

Lv 18

Frozen Guardian

Frozen Guardian

Lv 18

Frozen Archer

Frozen Archer

Lv 18 · Ranged

Frost Mage

Frost Mage

Lv 20 · Ranged

Frost Alpha

Frost Alpha

Lv 16

Elite
Ice Dragon

Ice Dragon

Lv 20

Elite
Wraith Lord

Wraith Lord

Lv 20

Elite
Frost Lich

Frost Lich

Lv 20 · Ranged

Elite
Frost Giant

Frost Giant

Lv 20 · Ranged · every 4h

World Boss

Emberlands Lv 21–30

Winged Demon

Winged Demon

Lv 21

Ember Wasp

Ember Wasp

Lv 22 · Ranged

Dark Demon

Dark Demon

Lv 23

Young Dragon

Young Dragon

Lv 23

Ember Serpent

Ember Serpent

Lv 24 · Ranged

Hell Axeman

Hell Axeman

Lv 25

Ash Archer

Ash Archer

Lv 25 · Ranged

Flying Reaper

Flying Reaper

Lv 27

Hell Mage

Hell Mage

Lv 27 · Ranged

Lava Golem

Lava Golem

Lv 27

Demon Lord

Demon Lord

Lv 25

Elite
Reaper Lord

Reaper Lord

Lv 29

Elite
Lava Titan

Lava Titan

Lv 29

Elite
Crimson Dragon

Crimson Dragon

Lv 29 · Ranged

Boss
Flaming Spectral Knight

Flaming Spectral Knight

Lv 30 · Ranged · every 8h

World Boss

Infernal Arena PvP · full loot

Stone Eye

Stone Eye

Lv 3

Flame Eye

Flame Eye

Lv 5

Red Stalker

Red Stalker

Lv 5

Toxic Spider

Toxic Spider

Lv 5

Spiked Brute

Spiked Brute

Lv 11

Spiked Ravager

Spiked Ravager

Lv 16

Venom Wasp

Venom Wasp

Lv 16 · Ranged

Black Bear

Black Bear

Lv 18

Red Winged Serpent

Red Winged Serpent

Lv 18 · Ranged

Dire Bear

Dire Bear

Lv 20

Void Eye

Void Eye

Lv 6

Elite
Toxic Broodmother

Toxic Broodmother

Lv 8

Elite
Spiked Warlord

Spiked Warlord

Lv 16

Elite
Elder Black Bear

Elder Black Bear

Lv 20

Elite
Crimson Wyrm

Crimson Wyrm

Lv 20 · Ranged

Elite
Flaming Spectral Knight

Flaming Spectral Knight

Lv 30 · Ranged · every 12h

World Boss
The Death Rider

The Death Rider

Lv 30 · Ranged · every 24h

World Boss

The arena also holds Level 30 versions of the Emberlands monsters (demons, dragons, ash skeletons, lava golems and their lords) in its four Mythic areas, plus the Southlands orcs and skeletons.

Gear

Items & Gear

Monsters drop Gold and gear. Gear comes in six rarities and eleven slots: a class weapon, five armor pieces and three pieces of jewelry.

SwordBowTomeHeadChestLegsHandsFeetNecklaceBraceletRing
CommonIron SwordIron SwordHunter's BowHunter's BowApprentice TomeApprentice TomeLeather HoodLeather HoodLeather JerkinLeather JerkinLeather LeggingsLeather LeggingsLeather GlovesLeather GlovesLeather BootsLeather BootsCopper NecklaceCopper NecklaceCopper BraceletCopper BraceletCopper RingCopper Ring
UncommonEmerald SwordEmerald SwordEmerald BowEmerald BowVerdant TomeVerdant TomeRanger HoodRanger HoodRanger JerkinRanger JerkinRanger LeggingsRanger LeggingsRanger GlovesRanger GlovesRanger BootsRanger BootsJade NecklaceJade NecklaceJade BraceletJade BraceletJade RingJade Ring
RareObsidian CleaverObsidian CleaverAzure BowAzure BowTide TomeTide TomeNightblade HoodNightblade HoodNightblade JerkinNightblade JerkinNightblade LeggingsNightblade LeggingsNightblade GlovesNightblade GlovesNightblade BootsNightblade BootsSapphire NecklaceSapphire NecklaceSapphire BraceletSapphire BraceletSapphire RingSapphire Ring
EpicVoid SaberVoid SaberVoid BowVoid BowArcane TomeArcane TomeVoidstalker HoodVoidstalker HoodVoidstalker JerkinVoidstalker JerkinVoidstalker LeggingsVoidstalker LeggingsVoidstalker GlovesVoidstalker GlovesVoidstalker BootsVoidstalker BootsAmethyst NecklaceAmethyst NecklaceAmethyst BraceletAmethyst BraceletAmethyst RingAmethyst Ring
LegendaryRuby BladeRuby BladeGolden BowGolden BowSun TomeSun TomeGilded HoodGilded HoodGilded JerkinGilded JerkinGilded LeggingsGilded LeggingsGilded GlovesGilded GlovesGilded BootsGilded BootsSunstone NecklaceSunstone NecklaceSunstone BraceletSunstone BraceletSunstone RingSunstone Ring
MythicInfernal BladeInfernal BladeInfernal CrossbowInfernal CrossbowInfernal TomeInfernal TomeInfernal HoodInfernal HoodInfernal JerkinInfernal JerkinInfernal LeggingsInfernal LeggingsInfernal GlovesInfernal GlovesInfernal BootsInfernal BootsInfernal NecklaceInfernal NecklaceInfernal BraceletInfernal BraceletInfernal RingInfernal Ring

Which rarity drops where

When a monster drops gear, its rarity depends on the monster's level:

Lv 1–5Common 85% · Uncommon 14% · Rare 1%
Lv 6–10Common 60% · Uncommon 33% · Rare 7%
Lv 11–15Uncommon 60% · Rare 35% · Epic 5%
Lv 16–20Uncommon 30% · Rare 55% · Epic 15%
Lv 21–25Rare 50% · Epic 47% · Legendary 3%
Lv 26+Rare 35% · Epic 58% · Legendary 7%
  • Mythic gear drops only in the Infernal Arena's Mythic areas (Demon Flats, Ash Fortress, Dragon Lair, Volcano Heart) and from the Death Rider.
  • Elites drop gear about ten times more often than normal monsters.
  • Personal loot. Every gear drop belongs to one player. Only that player can see and pick it up. Gold is shared equally within a party.

World boss rewards

Each world boss appears in only one channel at a time. When a boss respawns, the game picks one random normal channel for it (Channels 1–7; VIP channels are not used) and announces it in chat, for example “Frost Giant has appeared in Channel 3!”. After it is killed, the next channel is chosen at random again, so switch channels and look for the announcement. The respawn timer is shared by all channels.

BossWhereRespawnReward
Frost GiantFrostvale4h50% chance: 1 Epic piece
Flaming Spectral KnightEmberlands8h50% chance: 1 Legendary piece
Volcano Heart KnightInfernal Arena12h50%: 1 Legendary · 25%: 1 Mythic
The Death RiderInfernal Arena · Colosseum24h100%: 1 Mythic piece to the top damage dealer

Potions

Small Health Potion Small Health Potion restores 60 HP. Large Health Potion Large Health Potion restores 240 HP. Potions share a 6-second cooldown, shown on your skill bar.

Gear

Upgrading

Seraphine the Blacksmith in Haven upgrades weapons, armor and jewelry up to +8. Every + level adds 15% of the item's base stats. Equipped items must be unequipped before upgrading.

TargetSuccess chanceOn failure
+1100%No risk
+2100%No risk
+3100%No risk
+470%50% chance the item burns
+555%50% chance the item burns
+640%50% chance the item burns
+730%50% chance the item burns
+820%50% chance the item burns
  • +1 to +3 always succeed.
  • From +4, a failed attempt has a 50% chance to destroy the item. Otherwise the item keeps its level.
  • Every attempt costs Gold. The cost grows with the item's rarity and the target level.

Gameplay

Combat

Combat is fast and action-based. Basic attacks run continuously while you use skills, and only a few heavy skills root you in place.

  • Aim assist. Directional skills turn toward the nearest enemy within a small angle; targeted skills fall back to the nearest enemy in range.
  • Combos. Shadow Slashes deal 50% more to stunned targets, Searing Wound deals 30% more to slowed targets, and Armor Piercer stuns slowed targets.
  • Party buffs. Battle Might, Hunter's Focus and Spirit Ward also strengthen nearby party members.
  • Potions share a 6-second cooldown. Dash has 2 charges.

Player vs Player

PvP is enabled in the Infernal Arena outside the gate camp. When a player dies there, their bag and equipment stay on their corpse for five minutes. The killer and their party can take items one by one for a short time; after that anyone can. Guild members cannot damage each other.

Gameplay

Guilds & Social

  • Guilds hold up to 30 members with three ranks: leader, officer and member. The guild tag appears before every member's name.
  • Founding a guild costs Gold. Players who leave or are removed from a guild must wait 24 hours before joining or founding another.
  • Chat has General and Guild tabs. Type /g message for guild chat and /p message for party chat.
  • Parties hold up to 5 players and share Gold and bonus XP.
  • Quests. Elder Rowan in Haven gives a 29-quest story chain. Quests reward XP, potions and gear.
  • Market. Gear and heroes are traded on the player market. There are no direct player-to-player trades.
  • Leaderboards rank players by level, PvP kills and boss kills.

Membership

VIP Membership

VIP is for players who want progress without spending hours at the screen. Hoodora can be a relaxed idle game or a full MMORPG adventure; VIP lets you switch between the two.

Auto Grind

Press B. Your hero picks the right hunting ground for its level, travels there, fights with every skill, drinks potions and equips better gear.

Offline earnings

Close the game with Auto Grind on and your hero keeps hunting. When you return you see what it earned while you were away.

Banks and restocks

When the bag is full or potions run out, Auto Grind returns to Haven, banks the loot, buys potions and goes back to hunting.

VIP channel

A channel open only to VIP players, running around the clock. Auto Grind works only on this channel.

×2 item drops

Gear drops twice as often. Gold drops are unchanged.

+25% XP

From every source: monsters and quests.

Auto Grind does not work in the Infernal Arena. You can choose which gear rarities it picks up and how many potions it buys in the ⚙ settings.

Economy

Gold & Token

Gold is the in-game currency. It drops from monsters and is used for potions, upgrades and guilds. Gold can be withdrawn as the Hoodora token on Robinhood Chain, and tokens can be deposited back as Gold. Conversion uses the live token price.

  • Connect a wallet in the Wallet window (O) by signing a message. No transaction is needed to connect.
  • Withdrawals need a level 10 hero, are reviewed before payout and carry a small fee.
  • Daily withdrawal limit depends on your best hero: higher level and higher rarity raise the limit. The Wallet window shows your current limit and which hero sets it.
  • After changing your wallet, withdrawals are locked for 48 hours to protect your account.

Daily earnings

Typical earnings per day from monster hunting with VIP Auto-grind running all day and average gear for the level, by hero rarity and level. Real results vary with gear, upgrades, class and hunting ground.

Hero rarityLv 10Lv 20Lv 30Withdraw limitper day
Common$0.5$1$3$3
Uncommon$1$1.5$3.5$4
Rare$1.5$2$4.5$5
Epic$2.5$5$9$15
Legendary$3$7$12$20
Mythic$4$9$25$35

Item and hero sales between players are not included in this table. Earnings above the daily withdraw limit stay in your account as Gold.